Choose the target
Decide whether the next action helps your own hand or changes the opponent's turn.
Plan a round's self-or-target choice, item timing, and shell-state risk.
Decide whether the next action helps your own hand or changes the opponent's turn.
Use reveal, peek, reorder, handcuff, heal, or steal effects only after checking the visible shell state.
Treat the plan as a decision aid: confirm the current round rules and keep a recovery option before spending a rare item.